Released on August 6, 1986 for the Famicom Disk System in Japan (and ported to NES cartridge for North America in August 1987), Metroid tasked its composer with something no Nintendo game had attempted before: music that felt truly alien, truly isolated, truly dangerous.
Hirokazu Tanaka’s solution was compositionally radical for its era. Rather than filling the NES’s available channels with melody, as Koji Kondo had done to transcendent effect in Super Mario Bros. (1985), Tanaka left significant sonic space empty - or near-empty. The implied silence was the composition.
The result was something unprecedented: an 8-bit score that felt large - vast cave systems inhabited only by the echo of pulse waves against stone walls, by the slow pulse of a triangle wave bass that felt geological rather than musical.
Metroid’s music is widely regarded as the origin point of the “atmospheric” dimension of video game music - a strand that runs through Castlevania’s gothic chambers, the later Metroid series’s electronic ambience, and survival horror game audio to the present day.