Interviews

First-hand testimony from Andrew Hewson, Rob Hewson, and Raf Cecco. People context is in People.

Andrew Hewson — Video Game Publisher Interview (January 2025)

January 2025 — Video Interview

A comprehensive video interview with Andrew Hewson covering the full arc of Hewson Consultants — from the ZX80 purchase in 1980 through the mail-order era, the Graftgold partnership, the Raf Cecco period, and the company's wind-up in 1991. Andrew discusses his approach to publishing, his relationships with developers, and his perspective on the Hewson legacy. This is the primary 2025 source for Andrew Hewson's first-hand account of the company.

The Hewson Consultants Interview — Blackpool 2025 Exclusive

October 2025 — Video Interview — Andrew & Rob Hewson

A joint interview with Andrew and Rob Hewson conducted at Blackpool in 2025. This Hewson Consultants exclusive covers the company history from both the founder's and his son's perspectives, including insights into the development relationships, the Rack-It budget label strategy, and the transition to 21st Century Entertainment. Primary source for the father-son dynamic at the company and Rob's specific contributions.

Rob Hewson — The Retro Hour EP 41

The Retro Hour Podcast — Video/Audio

Rob Hewson appears on The Retro Hour EP 41, discussing Hewson Consultants' history and the subsequent transition to 21st Century Entertainment. The Retro Hour is one of the leading retro gaming podcasts; this episode provides Rob's primary testimony on the company's operations, its development culture, and the decisions that shaped its catalogue. The podcast episode is available on YouTube.

Raf Cecco — CRASH Magazine Developer Diary, Issue 53

CRASH Magazine Issue 53 — Print

Raf Cecco's developer diary published in CRASH magazine issue 53 is the primary contemporary source for his development methods and working relationship with Hewson Consultants. The diary documents the process of developing Cybernoid and provides insight into the day-to-day reality of in-house commercial game development in the late 1980s.

"I wanted the Cybernoid ship to feel like you were piloting something with genuine weight and armament — not just a sprite moving across the screen."
Raf Cecco, CRASH issue 53 (paraphrased)

The CRASH developer diary series gave programmers a platform to explain their craft in technical depth. Cecco's contribution is one of the most significant primary documents from the Hewson era. The original magazine is archived at Internet Archive.

Sources

  1. Andrew Hewson Video Game Publisher Interview, January 2025: youtube.com/watch?v=YCX_BJwUoGc
  2. The Hewson Consultants Interview Blackpool 2025: youtube.com/watch?v=_1gs5KRr55Y
  3. Rob Hewson — The Retro Hour EP 41: youtube.com/watch?v=bK-QfLJaifI
  4. CRASH magazine issue 53 — Raf Cecco developer diary: archive.org