Éric Chahi — Video
GDC 2011: Making Another World
Chahi's own account of building Another World at GDC 2011 remains the
definitive primary source on the game's creation. He covers the technical approach,
the rotoscoping experiments, the two-year solo development, and the moment of release.
Watch the full talk above.
Éric Chahi — Text
Digital Foundry Retrospective
Digital Foundry's technical retrospective on Another World includes extensive
commentary from Chahi on the polygon rendering system he developed and its limitations
on different target platforms.
Paul Cuisset — Video
Noclip Documentary
Noclip's documentary on Flashback includes a lengthy interview with Cuisset
on the game's origins, development, and his relationship to Chahi's work on
Another World. Essential primary source.
Paul Cuisset — Text
Retro Gamer Magazine
Retro Gamer has published several interviews with Cuisset across different issues,
covering Future Wars, Flashback, and his thoughts on the 2013 remake.
The archive is available in physical back issues and selected digital formats.
Éric Chahi — Text
The Making of Another World (website)
Chahi maintains documentation on the creation of Another World including
technical notes, design decisions, and source code excerpts. A remarkable primary
document in the history of game development.
Raphaël Gesqua — Text
Amiga Music Interviews
Gesqua has spoken about his work on the Flashback soundtrack in interviews
published by Amiga music preservation communities, discussing the constraints of
four-channel composition and his approach to atmospheric game music.
See also Music.
Éric Chahi — Video
From Dust Development (2011)
Although focused on From Dust, Chahi's post-Delphine Ubisoft project,
this interview covers his creative philosophy and the through-lines from
Another World to his later work.
Paul Cuisset — Text
Flashback 25th Anniversary (2018)
Interviews conducted around the 2018 Microids remaster give Cuisset's perspective
on the game's legacy and the challenge of revisiting a work that defined his career.
See Modern for remaster context.
Finding These Interviews
Many of the video interviews listed here are available on YouTube. Text interviews
from Retro Gamer and other print publications may require access to physical back
issues or digital archives.
For the most significant primary document — Chahi's GDC 2011 talk —
the recording is widely available and is essential viewing for anyone interested
in the history of game development.
Additional context on the people featured in these interviews can be found in
the People section. For further resources beyond
interviews, see Resources.