Interviews

Éric Chahi — Classic Game Postmortem: Another World (GDC 2011)

Paul Cuisset — Interview about Flashback (English)


All Interviews

Éric Chahi — Video

GDC 2011: Making Another World

Chahi's own account of building Another World at GDC 2011 remains the definitive primary source on the game's creation. He covers the technical approach, the rotoscoping experiments, the two-year solo development, and the moment of release. Watch the full talk above.

Éric Chahi — Text

Digital Foundry Retrospective

Digital Foundry's technical retrospective on Another World includes extensive commentary from Chahi on the polygon rendering system he developed and its limitations on different target platforms.

Paul Cuisset — Video

Noclip Documentary

Noclip's documentary on Flashback includes a lengthy interview with Cuisset on the game's origins, development, and his relationship to Chahi's work on Another World. Essential primary source.

Paul Cuisset — Text

Retro Gamer Magazine

Retro Gamer has published several interviews with Cuisset across different issues, covering Future Wars, Flashback, and his thoughts on the 2013 remake. The archive is available in physical back issues and selected digital formats.

Éric Chahi — Text

The Making of Another World (website)

Chahi maintains documentation on the creation of Another World including technical notes, design decisions, and source code excerpts. A remarkable primary document in the history of game development.

Raphaël Gesqua — Text

Amiga Music Interviews

Gesqua has spoken about his work on the Flashback soundtrack in interviews published by Amiga music preservation communities, discussing the constraints of four-channel composition and his approach to atmospheric game music. See also Music.

Éric Chahi — Video

From Dust Development (2011)

Although focused on From Dust, Chahi's post-Delphine Ubisoft project, this interview covers his creative philosophy and the through-lines from Another World to his later work.

Paul Cuisset — Text

Flashback 25th Anniversary (2018)

Interviews conducted around the 2018 Microids remaster give Cuisset's perspective on the game's legacy and the challenge of revisiting a work that defined his career. See Modern for remaster context.

Finding These Interviews

Many of the video interviews listed here are available on YouTube. Text interviews from Retro Gamer and other print publications may require access to physical back issues or digital archives.

For the most significant primary document — Chahi's GDC 2011 talk — the recording is widely available and is essential viewing for anyone interested in the history of game development.

Additional context on the people featured in these interviews can be found in the People section. For further resources beyond interviews, see Resources.