The Great Giana Sisters
The Nintendo Controversy
In August 1987, The Great Giana Sisters arrived in West German software shops to immediate, bewildered recognition. Its protagonist - a ponytailed girl navigating subterranean brick corridors, collecting gems, and jumping on enemies - was a figure so visually reminiscent of Nintendo's Super Mario Bros. that retailers reportedly shelved both products side by side. Nintendo of America's legal response was swift. Within weeks of UK and German release, Rainbow Arts received a cease-and-desist, and the game was recalled from shelves. Total sales never exceeded thirty thousand units, making surviving cartridges collector's items.
The controversy had a paradoxical effect on Chris Hülsbeck's score. Because the game was pulled so rapidly, its music circulated almost entirely via SID file rips distributed through the nascent European demo scene. Heard independently of gameplay, the compositions commanded full attention. Fan distribution achieved what commercial marketing could not: Hülsbeck's Giana Sisters themes were heard by hundreds of thousands of C64 owners who never owned the game.
SID Composition Analysis
Hülsbeck's score exploits the SID chip's three oscillator voices with a compositional intelligence that distinguishes it from contemporary C64 music. Rather than assigning fixed roles - bass to voice one, melody to voice two, harmony to voice three - he rotates duties dynamically within phrases, a technique that creates the impression of four or even five simultaneous lines. This pseudo-polyphony was not unique to Hülsbeck, but his implementation is unusually disciplined: harmonic substitutions fill gaps in ways that preserve voice-leading across swaps.1
The envelope shaping on the main theme demonstrates what commentators would later call Hülsbeck's "orchestral instinct." The SID chip's ADSR (Attack, Decay, Sustain, Release) envelope is manipulated to simulate the swell of a string section during the A-section and the percussive bite of a harpsichord during the bridge. Each world in the game carries a distinct theme - the overworld receiving the famous march-like melody; the underground a darker, minor-mode variant; and the boss encounters a rhythmically aggressive motif built on the same harmonic skeleton. This inter-thematic coherence, unusual for 1987, gave the score a structural unity that critics and demoscene composers noted immediately.
The SID file in the High Voltage SID Collection contains five subtunes, each exhibiting different approaches to the chip's filter cutoff and resonance - features that later SID composers would theorise extensively but that Hülsbeck deployed intuitively at nineteen years old.1